how to create a website

Game minor

Content created for the ART course of the Game minor.

Crate

Barrel

Foliage

Da Vinci

Building

Evil Wizard

Crate

Of all the crates that I sketched, the one with the most unique shape was easily distinguishable from the rest. The futuristic shape of the space crate is what made me decide to work that one out. I worked with colours that represent a futuristic metal, glass plates and gems on the side.


This crate can be found in space ships in the future. It is used to store food, tools, and sometimes even cryonically frozen bodies, to carry them safely to other corners of outer space.

Barrel

The most interesting shapes in my barrel sketches are from the trike, the mug and the oil tank. Since the trike isn't really much of a barrel anymore and I saw someone else do the exact same thing with the mug, I decided to make the oil tank.

This oil tank can be found on a construction site, and is filled with a near vapor-like, oily liquid. When shot, these tanks explode.  

Foliage

There are a lot of options when designing foliage. Flowers, bushes, trees, you name it. My first sketch was of what would be a plant with luminous anthers and petals, an idea that has interested me for a long time now. I made some ferns, trees and even a carnivorous plant. My choice went out to the weird, stubby palm. I did this because for this assignment, I wanted to focus on making believable leaves using a plane and texturing. This palm was the perfect design to try this out.

This type of palm can be found in dense, damp forests. Even though it would seem like this plant is quite small (albeit very stubby), but in reality, this palm is very big at about 15m in diameter, with huge leaves. Finding one is quite rare.

Da Vinci inspired vehicle

If I were Da Vinci, what kind of vehicle would I design? This question had me grinding the gears of my brain for quite some time. I realised I'm very interested in futuristic and steam punkish vehicles that have an odd number of weels, or are able to fly in some way. I almost settled on making the Monowheel design. However, since this didn't seem very Da Vincilike, I decided to go for a jetpack in Da Vinci style.

This jetpack is strapped on like a backpack, and the user cranks the handles that stick out of the side in a horizontal direction to make gears turn faster and faster, making the flaps on top able to push down air, this way enabling the user to fly.

Building

When designing the building, I wanted to create something... not boring. When you think of a house, it quickly seems boring. That's because we see the same types of houses, all the time. I had some trouble making something interesting, but I did notice my love for buildings with odd shapes, especially when they build high into the air, sometimes seeming unstable.

The eventual design is an iteration of the sketch of the house with the porch. I wanted the shape of the roof to be big, bold, and a little toony. The colours express a semi-serious design. As you can see above, I first made this building out of cardboard (with the initial sketch as a reference) to understand its shapes and cunstruction.

This is an inn, found in a fantasy world. It is located on a small hill in a town that is surrounded by trees, and inhabited by small, gnomelike creatures.

Evil Wizard

You'd be surprised how diverse the ideas for an evil wizard in an apocalyptic setting could be. You'd also be surprised how downright plain and simple the eventual design became. When going for an evil wizard, I initially thought I would want something new and refreshing, or a character with a weird twist. Most of my wizards are bald, whereas traditional wizards often have long, thin, white hair. When I think of the word evil, I think about the words doom, sly, angry, and so forth. Some of these sketches have that reflected in them. I really liked some of the more whimsical ideas like the lazy old wizard or the one with the floating hat, however these were straining a bit far from the "evil" side.

I eventually settled for the one that looks more traditional, but doesn't directly call that washed out, standard evil look. By placing the typical hat and staff near the wizard, but not on his head or in his hand, the wizard's whole head is visible. This makes the wizard have more of a human feel. The expression on his face is really important, as you can see him plotting. He is kind of hunched over, giving the impression that he is really to himself, and not so self assured at this moment. Yet, he seems calm. This is reflected in his posture, his legs that are open, his right arm relaxed on his chair (which I didn't finish in the concept drawing).

This evil wizard has just caused a full on apocalypse. However, several things didn't go according to plan: half of his army of undead unicorns got slain, which was something he did not foresee. Also, his plan to raise the babies and young children that would be left over after the whole event, were in smaller numbers than he had calculated. This makes it harder for him to raise a secondary army of brain washed evil master mind children. All in all, this has given him a lot to think about...