MY PROGRAMMES
Unity
Crystal Frenzy
A game programmed for the final Interactive Module Project of Module 5
in Creative Technology. Crystal Frenzy is a RTS Roguelike game where
you play as the evil goblins who are attempting to harvest the natural
resources of the peaceful forest natives.
I was responsible for all the programming in Unity and audio
implementation in FMOD, including the sound design. The music was
taken from Get Off My Lawn! and the sound effects were done through
layering and manipulating samples from
.
Download and play the game here! Latest version 1.12
C++
Get Off My Lawn!
A game I programmed with 3 others for our GAM150 project during our
second semester in Digipen. Get Off My Lawn! is a 2D Tower Defense
game that combines elements of Lane Defense.
My role in this project was as the technical lead, where I was
responsible for all the engine architecture, with the rest of my team
interacting through my interface. This game was built upon a barebones
engine provided by Digipen, called Alpha Engine. Other
responsibilities include object management, audio and music which I
also sound designed and composed my self, camera, pathing systems,
time and frame rate management, and targeting algorithms.
Download and install the game here!