GogBot 2018

Final project module 7, April 2019

For the seventh mobule we were tasked with creating a kickstarter campaign. For this we had to come up with an idea for a company and thus also a product which we would be selling. We came up with BoxBlox a company that woul sell fun educational toys for children aged 6 to 10. The product would consist of a toolkit that would allow them to build a frame to which other components can be attached, such as a motor, a light or just a sensor, which would make their toy come alive. They would also be able to customize the look of their creation by creating their own exterior for the toy, transforming the frame into a colorful animal, fast looking car or fearsome monster. A concept sketch can be seen below.


GogBot 2018

Final project module 4, July 2018

For our last module of the first year we were tasked with creating an exhibition around the theme of GogBot 2018; FUTURE FLASH 200, From Frankenstein to Hyperbrain. Our idea was to build an exhibition that would display around the idea that everyday objects would gain consciousness. The story around our setup was that these were the very fist conscious devices and that they were therefore being experimented on. We took this idea even further and imagined that some of the devices were traumatized by the experiments they had been a part of. So we had a keyboard which was constantly typing help, a phone which would try to commit suicide by throwing itself off the hook and a computer mouse which would aimlessly drive around all the while bumping into the walls of its enclosure. There were also two interactive parts of the setup, one being a computer mouse in a wheel of which the speed could be set by the visitor (thus torturing the mouse) and a conscious computer which could be electrocuted by turning a knob. Eventually we managed to win the prize for most impact at the end exhibition of all the module 4 projects, win the CreaTe prize at GogBot (which consisted of 500 euros for ourselves and 500 euros for a future project) and we were also invited to go to the Dutch design week 2018, which we were unfortunately unable to go to. However, we will be going to TechArt 2019 in Rotterdam.


WarChild Blockchain

Final project module 3, April 2018

In this module we were given the opportunity to work with an actual client. We had chosen to work together with WarChild. Their task for us was to find out what would be possible with blockchain for them. We almost immediately came up with the idea of using the blockchain in combination with something called cold storage (taking information out of the blockchain and having it stored offline) to transfer money to the refugee camps. This could be hugely benificial for WarChild since their money transports are occasionally robbed and the blockchain would remove almostal all the transaction fees. We did start off trying to build a blockchain ourselfves, though we had neither the time nor the knowledge or skill required. We were however able to find a company, Smilo in Almelo, who was doing almost exactly what we had in mind and who would be willing to work with WarChild.


BlueBoard

Final project module 2, Januari 2018

Module 2 of creative technology was all about smart environment and we were thus tasked with building one ourselves. Our project, later dubbed BlueBoard, was a smrat billboard that, using an app on your phone, would show you advertisements you would actually like to see.


Interactive Video

Final project module 1, October 2017

For the end of module 1 we had to make an interactive video. The behind our idea was to make a video resembling a matching day or student for a day. That's also why our video is called Are you a creative technologist? You can view the video for yourself by clicking on the link beneath this post!


View video

Iron Man Head v2

Updated version of my programming creature

For programming we've had to make a creature that would be able to do some things like moving around. Since the last post about this I have updated my creature to version 2, which will most likely also be the last version. (well, in reality it is probably already version 14 or something). Anyhow, in this version you are also able to "attack" the balls that fly around on screen and progress to another level where you have more balls which also move faster!

Iron Man Head

First programming exercise

For our first programming exercise we had to create a simple figure that, when you press a button or clicked your mouse, would do something. I decided to try and create Iron Man. The result can be seen on the right. The figure could be moved around within the window and when clicked, the eyes would turn from white to red.

Helpdesk App

Profile Thesis (profielwerkstuk)

For my profile thesis (or profielwerkstuk) I created, together with a friend of mine, a helpdesk app. This would, in theory, enable the teachers to contact the ICT when they'd have a problem with their pc without having to go to them. The app was funcional, though not so much that it could actually be installed and used. For the system there were two clients, one for the teachers and one for the ICT, and a server which contained a database with all the problems and solutions.