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Modeling and Rendering objects

Modeling and Rendering

03-04-2020

Past weeks I have been putting my mind to learning how to render images. This has lead to the folowing objects modeled and rendered.

In this image we can identify a nightstand, a record player and a lamp. These objects have first been modeled and got a specific material assigned. The program used for the modeling was Maya, while the images were rendered by the Arnold-renderer. To create an object in maya, we start with a generic object like a cube or sphere. These objects have nodes asigned to them. Changing these nodes can transform the object into the shape we need. Another tool, used for textures for example, is the bump map, in which a black and white image is loaded. This black and white is translated into bumps in the surface of an object. This way we can create the grooves in the LP for example. With these modeling tools we can create the objects, displayed in the image. The next step is to materialize the objects. For example we want the head of the lamp to be semi-transparent, because in reality this material would be really thin and light would be able to shine through it, but it is diffused. For the nightstand we can give the wood a really rough material to indicate it is natural wood. I chose to leave it a bit shinier, to give an indication of a finish that has been applied to the wood. Doing this for every object gives a final result like the pictures. There is, however, one part that we have not covered yet. The last thing we need to do is choose a light source. Maya has a lot of different light sources. Modifying these can change the whole image you are trying to create. For the shown example I used a light with parallel light beams coming from the front. This is because I wanted to give the idea that these objects were standing in a room with a big window on one side that let the sun shine through. I also used a point light source for the lamp to indicate the lightbulb. These two combined gave the look I was trying to achieve and all these steps led me to these images. After this it is just choosing the right angle to look.
Last Updated: 06-04-2020

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