Intro
The intro is an important part of your game. It not only the titel, but makes people feel like the experience has started. In film, there are often multiple intros,
Student
The intro is an important part of your game. It not only the titel, but makes people feel like the experience has started. In film, there are often multiple intros,
Froukje was responsible for sound design. I had a interview with her, to tell you more about the sounds in our game. What is it that you do for sound
LOW POLY For the art style, we have chosen low poly. Low poly means that every model has a low amount of polygons or faces. These are the flat parts
We have chosen to use 1 colour palette for every object in our game. This solves two possible issues. The first is project size. Although our project is relatively small,
The first level will be a racing level. Although we do not have a storyline for the race, we do have some ideas. More on this later. We already had
We want our character to be cartoonish. We looked at Chuckie Finster from Rugrats for inspiration. We started with a simple model for the proportions. This model was very rough
Our game will feature a linear story. We have chosen for a linear story, beacuse after some research, we found out that a non-linear story would be to time intensive
Modeling We have started with making models for our game. We now have most temporary in place. These are quick drafts or taken from personal projects. The main hub started
After we got some inspiration, the brainstorming started. We came up with a lot of ideas and two of those ideas we expanded on. We are doing another brainstorming session
Before we start with brainstorming, we wanted to get inspiration. We all went to a digital museum. Each of us made a collage. This could be a picture, a piece